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SORA 2 · VIDEO COST

Sora 2 Video Cost

Generating with Sora 2 ($0.1/second)? This page computes the real cost of a usable clip — per-second × duration × the drafts it takes — and how Sora 2 stacks up against the others.

For teams generating video with AI — computes the real cost of a usable clip (per-second rate × duration × iterations to get one you'll ship), and the ~8× spread across providers, not the sticker price.

Model prices from OpenRouter · updated 2026-07-13

01 Your clip

Model

$0.1/second · 720p, with audio

02 Sticker vs real cost

A usable clip is 5× the per-generation price — 5 drafts to land one you'll ship.

Per generation
$0.60
$0.1/sec × 6s
Per usable clip
$3.00
× 5 iterations

At 10,000 clips/mo: $30,000/month

Same clip across providers: $1.50$12.00 (8.0× spread)

1. Runway Gen-4 Turbo$0.05/s · cheapest$1.50
2. Sora 2$0.1/s$3.00
3. Runway Gen-4.5$0.12/s$3.60
4. Sora 2 Pro$0.3/s$9.00
5. Veo 2$0.35/s$10.50
6. Veo 3.1$0.4/s$12.00
Why multiply by iterations? Text-to-video rarely nails the shot first try — every failed draft still bills at the full per-second rate. Cut drafts with better prompts or a reference image, and draft on a cheap model before a final render on a pricier one. Provider choice alone swings the same clip ~8×.
📋 Full cost audit for this exact setup
Your current inputs, the cost decomposition, every savings lever ranked with its dollar impact, and the alternatives — computed instantly by the same tested engines behind this page. No email, nothing uploaded.

Per-second rates hand-verified against provider pricing (checked 2026-07-13), re-audited quarterly — video prices move faster than LLM prices and swing on resolution/duration/audio: OpenAI Sora pricing · Google Veo pricing · Runway pricing. Real cost = per-second × seconds × iterations. Credit-only tools without a clean per-second rate are excluded. All math runs in your browser.

How the math works

Sora 2 costs $0.1/second (720p, with audio). A 6-second clip is $0.60 — per generation. But that's not what a usable clip costs, because you rarely get one you'll ship on the first try.

Same baseline, one identity: at 5 generations to land a keeper, the real cost of one usable 6-second clip is $0.60 × 5 = $3.00. At 10,000 shipped clips/month that's $30,000 — the sticker per-second price hides the iteration multiplier entirely.

Provider choice swings it hard: the same 6-second clip at 5 iterations ranges from $1.50 to $12.00 across the models here — a 8.0× spread, far wider than text or image models. Sora 2 is 2.0× the cheapest (Runway Gen-4 Turbo).

The two levers are iterations and provider. Better prompting or a reference image cuts iterations directly — halving your draft count halves the bill. And for rough drafts, a cheap model (Runway Gen-4 Turbo at $0.05/sec) then a final pass on a pricier one can beat generating every attempt on the expensive model. Match the model to the stage.

Video prices move faster than LLM token prices and swing on resolution, duration, and audio — treat every figure as a snapshot. Per-second rates hand-verified against provider docs (checked 2026-07-13), re-audited quarterly; credit-only and subscription-only tools are excluded rather than converted with a guessed rate. All math runs client-side with tested code.

Frequently asked questions

What does a usable 6-second clip really cost on Sora 2?

$3.00 at this page's defaults — $0.60 per generation × 5 iterations to land a keeper. The $0.1/second sticker only covers one attempt; the real cost is the drafts you throw away plus the one you ship.

Why multiply by iterations?

Because text-to-video rarely nails the shot first try — motion, timing, and prompt adherence take several attempts. Each failed generation still bills at the full per-second rate. If you average 5 generations per usable clip, your real cost is 5× the single-generation price. Lowering that count is the biggest lever.

How much does the provider choice matter?

A lot — per-second rates run from $0.05 (Runway Gen-4 Turbo) to $0.40 (Veo 3.1), so the same clip spans 8.0× here. A common pattern: draft cheap, finish expensive — iterate on a low-cost model, then do the final render on a higher-quality one, instead of paying the premium rate for every throwaway attempt.

Does resolution change the price?

Yes, and it's a big swing — this page uses Sora 2 at 720p, with audio. Higher resolutions (1080p, 4K) cost more per second on most providers, so a 4K clip can cost well more than the figure here. Check the provider's tier for your target resolution.

Are these prices current?

Per-second rates are hand-verified against each provider's official pricing (checked 2026-07-13) and re-audited quarterly. Video pricing changes faster than LLM pricing, so treat these as a snapshot. Credit-only tools without a clean per-second rate are excluded rather than estimated. All math runs client-side with tested code.